I was also interested in working out a process for realistic erosion of 3D shapes. Even if I could, I want the simulation to take less than geologic timescales to complete, ideally a few minutes at most. The Earth's crust is constantly churning rock, exposing it to the elements as it surfaces, spewing from volcanoes, folding it, crumbling, sedimenting, exposing and eroding again, and erupting or flowing again over any combination thereof.īut one can only go so far replicating those processes. The tool came about because I was interested in creating rock formations that have a sense of history over geologic time scales (staring at interesting cliff faces for way too long does that).
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